It is a useful ability to generate a barrier for your party members on demandĪlthough we take this ability for progression it is still useful. I prefer Blizzard with Winter Winds upgrade. Progression ability, unfortunately not as useful as some others. More Cold spells AbilityĪlthough it does not deal damage, you can still use it to protect yourself if enemies are close to you. Once you have these spells under your belt there are a few options to prioritize. You will need every possible way to increase your mana regeneration due to the many spells that you will be usingĪ great ability to hit multiple enemies, that can be switched to Lightning Boltĭeal more damage with your spells the less mana you have. However, allows you to use cold spells, allowing you to deal higher damage to Cold weak enemies Use it with other fire spells, to increase their damage by draining your barrier.įairly expensive ability to use. The cornerstone passive ability of this build. Reduces cooldowns when using a spell by 1 second.
DRAGON AGE TOWER OF ISHAL UPGRADE
We use Searing Glyph upgrade so that Chaotic Focus would be activated Moreover, the element is based on your staffīuffs Flashfire, but we take it more as progression passiveĮxtremely good spell.
Your main spell, because it launches many projectiles, one of it should trigger Flashpoint. Reduces barrier decay, will synergize well with Chaotic Focus later onĬasts instantly and deals moderate damageĪfter a critical hit, the next spell does not have a cooldown Moreover, increases your survivability as you gain barrier per hit. As you will avoid melee range, this ability should only be used on rare occasionsĪdditional MP regeneration in case enemies are closeĮxtremely good skill will synergize well with Chaotic Focus.
DRAGON AGE TOWER OF ISHAL FREE
So once you level have a free skill point invest into the next ability. The abilities are listed in order how they should be taken. Once you get Knight Enchanter specialization remember to respecialize skills. Knight-Protector passive ability will allow you to constantly generate barrier and maximise your damage with Chaotic Focus. Provides one of the strongest ability in the game: Fire Mine Any other abilities that you take on this build in Storm tree are complementary. The last abilities of the tree provide great synergy with Barrier, that you will constantly have on you. The idea is to have at least one ice spell in this tree against enemies weak to cold. The detailed version can be found in the next section. Here are the abilities that I had at level 21. This build variation for Knight Enchanter concentrates on having many elemental spells and keeping a distance from the enemy. Now you are ready to fully commit to Knight Enchanter. Once there, do a Specialization quest to obtain Knight-Enchanter class. If you have any skill points left choose the ones that fit your playstyle the most.Īt level 10-12 you should reach New Haven. Each projectile will deal an additional 50% weapon damageĪ good spell to have at the beginning of the game. Once you get the upgrade, combo this with Energy Barrage. As there will be many projectiles one of them should land a critical hit activating Flashpoint. Shoots projectiles that deal with your weapon’s elemental damage. After a critical hit, your next spell does not have a cooldown period The best mage passive ability throughout the game. Reason being, that some of your skills are subpar and they can be put into better spells.
Just as you reach Haven, you will need to respecialize skills. Abilities at the start of Dragon Age Inquisition Level: 1 - 10 Moreover, these builds easily work on Nightmare. I can definitely compare this class to the Arcane Warrior builds from Dragon Age Origins.
With the abilities and equipment listed below, you will be able to create overpowered Knight Enchanters, able to take a group of enemies alone. It can be both a mage, a tank, a melee DPS, or support. Knight Enchanter is one of the most exciting classes that Dragon Age Inquisition can offer.